SHADER·01 Black Ice — Move the fracture through a recursive field of mirrored space. Increase refraction, slow time, then strike the surface with a pressure pulse.

Shader Studies · recursive refraction

A crystal that refuses daylight.

Move the fracture through a recursive field of mirrored space. Increase refraction, slow time, then strike the surface with a pressure pulse.

compiling WebGL…

A first screen with depth.

native WebGL · CSS-token colour uniforms · Canvas-free fragment field

01 · fold

Space reflects into itself

Seven inversion-and-fold passes generate a crystalline field without textures or geometry.

02 · rim

The edge carries colour

A narrow radial band becomes the ice rim, coloured entirely from Kuickr token uniforms.

03 · fallback

No black rectangle

If WebGL cannot compile, the page reveals a CSS crystal composition instead.