EXP·009 Chrome — a liquid-metal design experiment: reflective mercury metaballs with an oil-slick sheen that merge and chase the pointer while the reflection angle shifts

Design Lab · Experiment 009 · metal

Liquid
metal

Mercury beads that pool toward your pointer and fuse on contact, each one carrying a moving reflection and a film of oil-slick colour. The highlights slide as you move — the light source is wherever you are.

5 beads · 1 goo filter
scroll
[00]The alloy

chrome is a gradient that remembers where the light is

Surface
banded gradient · dark→steel→white repeated = rolled metal
Sheen
steel base · oil-slick screen layer
Merge
SVG goo filter · beads fuse where they touch
Reflection
gradient angle tracks the pointer · highlights slide live
Control
polish slider raises or kills the specular
Status
🟢 molten · contrast AA · reduced-motion sets the metal
[01]Six castings

the metal vocabulary, one pour at a time · scroll to reveal

01 · reflection

Rolled chrome

A dark-steel-white gradient band reads as curved polished metal. Rotate the angle and the highlight travels — that's the whole illusion of reflection.

02 · oil slick

Thin-film colour

Conic spectrum, screened.

03 · bead

A drop of mercury

A single radial gradient with a hot specular corner becomes a liquid sphere.

04 · fusion

Two become one

The goo threshold welds touching beads into a single seamless body of metal.

05 · spectrum

Steel + sheen

Mono, alive.

06 · hardness

The liquid that looks solid

005 was soft and organic; 009 uses the same goo merge but dresses it in metal — the same physics reading as molten chrome instead of paint.

[02]Polish

drag to buff the metal · low = matte pewter, high = mirror chrome

specular 70
Field note: there's no environment map and no ray-tracing here — "reflection" is a banded CSS gradient whose angle follows your pointer, so the bright band slides like a real highlight would. Goo-merge from 005, dressed as mercury. Cheap optics, expensive look.