four cheats that add up to falling
Same frame, every scale
One rounded square, drawn at 36 exponentially spaced sizes. Because each is a copy, your eye can't find a landmark to hold onto — so the motion never resolves.
Nothing actually moves far
A frame that outgrows the screen teleports back to the center. You never catch it happening.
Rotation per depth
Each frame is turned a little more than the one before it, so the corridor corkscrews as it approaches.
Bad glass on purpose
Every frame is stroked three times — magenta nudged one way, lime the other, white on top. Cheap lens aberration, strong depth cue.
Anaglyph, off-axis
Magenta and acid lime on deep indigo — split-fringe colors, not red/cyan.
Your pointer is the axis
The vanishing point eases toward the cursor, and every frame's center interpolates by its depth — near frames swing wide, deep ones barely drift. That parallax is what sells the corridor.
drag the slider · 0 = straight corridor, max = corkscrew · retunes the hero corridor too