EXP·006 Specimen — a particle point-cloud design experiment: thousands of canvas points bloom in a gradient inside a faint glass display case; a console with its own live preview lets you swap the cloud's form and palette and tune scatter, swirl, grain size and density, mirrored on the hero

Design Lab · Experiment 006 · particleconsole-driven

A specimen
in glass

Thousands of points held in a gradient cloud, suspended in a faint display case. Push through it and the field scatters and re-forms, like disturbing something alive.

Showing BloomSunset

Open the console
scroll
[00]The cloud

a point-cloud is a thousand decisions averaged into a shape

Substrate
2D canvas · up to 4200 points, density-capped to screen area
Forms
bloom · orb · twin · ring · helix — five lobe layouts, switchable live
Palettes
sunset · aurora · ion · ember
Case
faint 3D wireframe cube · tilts with the pointer
Reaction
pointer repel + vortex · spring back to home · manual disturb impulse
Status
🟢 contained · contrast AA · reduced-motion freezes the cloud
[01]Six samples

the particle vocabulary, isolated · scroll to reveal

01 · point cloud

Shape from scatter

No mesh, no model — just points placed by gaussian clusters. Density makes the silhouette; the live hero above is the full version.

02 · hot core

Heat at centre

Colour mapped to radius.

03 · glass case

Held in a box

A frosted plane and a wire cube imply a specimen under display glass.

04 · density

Grain as texture

Up close it's dots; from across the room it's a solid, glowing body.

05 · spectrum

Four palettes

Swap them in the console.

06 · volume

The series' first cloud

001–005 were surfaces — flat, printed, liquid. 006 is the first that's made of volume: thousands of independent bodies averaging into one.

[02]Specimen console

the strip below previews live so you don't need to scroll — the hero above stays in sync too

Now showing · Bloom / Sunset
Form
Palette
Glow blend
Field note: five forms × four palettes × continuous scatter / swirl / grain / density is a lot of specimen from one particle function. The console's own preview canvas and the hero run two instances of the same particle system, kept in lockstep — every control fires its setter on both at once, so what you see here is exactly what's happening above.