EXP·002 Control Surface — a dark blueprint brutalist design experiment with crosshair cursor, decoding type, and glitch specimens

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EXP·002 · blueprint protocol · rev 1

CONTROL
SURFACE

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[00]SPEC SHEET

the system, declared · everything brutalist runs on a stated grid

Palette
#0A0D13 ink · #34E5C4 signal · #F25C9C alert
Type
Space Grotesk 700 / JetBrains Mono 400–500
Grid
34px hairline lattice · always visible
Cursor
crosshair + live x/y readout
Motion
scramble-decode · RGB glitch · scanline sweep
Status
🟢 nominal · contrast AA · reduced-motion safe
[01]SPECIMENS

six modules · hover a tile to trigger its glitch

MOD·01

Crosshair

Pointer becomes a full-bleed targeting reticle with quantised coordinates.

MOD·02

Decode

Headlines resolve from random glyph noise into the locked string on load & hover.

MOD·03

Glitch

RGB channel split on the cyan/magenta axis — three frames, then clean.

MOD·04

Lattice

The 34px grid is structure, not decoration. Everything snaps to it.

MOD·05

Scanline

A faint CRT sweep travels the viewport — the page reads as a live signal.

MOD·06

Registration

Corner ticks and an inset frame border the canvas like a technical drawing.

Counterpoint to 001. Where Kinetic Warm whispers — serif, paper, soft repel — Control Surface declares: mono, grid, hard edges, signal cyan. Same engine (cursor physics, self-running motion), opposite voice.